![]() ![]() SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting-the same techniques used in the film industry-and having thousands of unique individual units onscreen at once. It uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. Nitrous Engine is the proprietary game engine software used in development for Oxide Games products. This will be a 4X game comparable to the Civilization series of games that many members of the Oxide Games team worked on prior to the studio's formation. On Jas part of the Xbox & Bethesda Games Showcase 2022, Oxide announced Ara: History Untold. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization, Command and Conquer, and Galactic Civilizations series. It was the first game to make use of DirectX 12 after previously making a pre-beta version of it available as a benchmark for the new API. In 2016, the studio's first game was published by Stardock, Ashes of the Singularity. The studio's first release of its Nitrous technology came in the form of Star Swarm, a demonstration of thousands of 3D entities on screen to demonstrate the potential of a multicore rendering and task system. Initially founded to develop a next-generation game engine and games to use it the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle (API). Oxide Games focuses primarily on games and game engines for the Personal computer (PC) and Xbox Series X. ![]() The studio was founded in January 2013 by Brad Wardell and former Firaxis employees Dan Baker, Marc Meyer, Brian Wade, and Tim Kipp. ![]() Oxide Games is an American video game developer based in Lutherville-Timonium, Maryland. ![]()
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